Everhood 2 Modding
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    • Test Mod From Hilbert Hotel
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    • Battle Editor
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    • Custom coding
    • Dialogues Rich Text Sheet
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    • My mod is pitch black
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  • DIALOGUE TEXT TAGS
  • DIALOGUE SPRITES IDS
  1. Basics

Dialogues Rich Text Sheet

PreviousCustom codingNextMy mod is pitch black

Last updated 3 months ago

It is possible to change the font style and add icons in between of the dialogues texts.

DIALOGUE TEXT TAGS

{i} italic {/i}

{b} bold {/b} //the font doesn't actually supporting boldness, the letters will just be more spaced out {wave} wavy text {/wave}

{color=#FFFFFF} colored text

{color=white} predefined colors

{rcolor} rainbow letters {/rcolor}

{rainbow} rainbow text {/rainbow}

{w=0} //adds a delay in seconds while the dialogue plays

{playername} //outputs player's name

{s=20} changes text speed {/s}

{size=20} changes text size {/size}

{sprite=0} //output an icon from a defined list


DIALOGUE SPRITES IDS