> For the complete documentation index, see [llms.txt](https://foreign-gnomes.gitbook.io/everhood2-modding/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://foreign-gnomes.gitbook.io/everhood2-modding/basics/dialogues-rich-text-sheet.md).

# Dialogues Rich Text Sheet

It is possible to change the font style and add icons in between of the dialogues texts.

### DIALOGUE TEXT TAGS

{i} italic {/i}&#x20;

{b} bold {/b} //the font doesn't actually supporting boldness, the letters will just be more spaced out {wave} wavy text {/wave}&#x20;

{color=#FFFFFF} colored text&#x20;

{color=white} predefined colors&#x20;

{rcolor} rainbow letters {/rcolor}&#x20;

{rainbow} rainbow text {/rainbow}&#x20;

{w=0} //adds a delay in seconds while the dialogue plays&#x20;

{playername} //outputs player's name&#x20;

{s=20} changes text speed {/s}&#x20;

{size=20} changes text size {/size}&#x20;

{sprite=0}   //output an icon from a defined list

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### DIALOGUE SPRITES IDS

<div align="left"><figure><img src="https://3981649557-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FTwQLuEF98ZWbkct6sTun%2Fuploads%2F4FVzgUP6ZriDO6D14DK0%2Fimage%20(6).png?alt=media&amp;token=05729f4b-d151-4606-aa92-b4635c3679b3" alt=""><figcaption></figcaption></figure></div>
