Everhood 2 Modding
  • Welcome
  • Getting Started
    • Setting up stuff
    • Create a world
    • Create a battle
  • Basics
    • Export a Mod
    • Test Mod From Hilbert Hotel
    • Test Mod faster from Menu
    • Battle Editor
    • Upload / Update a mod to Steamworkshop
    • Custom coding
    • Dialogues Rich Text Sheet
  • Help
    • My mod is pitch black
    • Join our Discord for help
Powered by GitBook
On this page
  • Unity Setup
  • Install Unity 2021.3.41f1
  • Open a new project
  • Importing Everhood 2 Tools
  • Locate Everhood 2 modding folder
  • Drag and drop the tools package into the project window
  • Import
  • Setting up Everhood 2 Tools
  • Create the mod Folder
  • Setting up mod information to Build the mod
  • Set export settings
  • Specify Mod Name
  • Specify Mod Asset Directory
  • Specify Mod Export Directory
  • Create Mod Data
  • Setup Mod Data
  • Steam app id in your project root folder
  1. Getting Started

Setting up stuff

PreviousWelcomeNextCreate a world

Last updated 2 months ago

Unity Setup

1

Install Unity 2021.3.41f1

Go there to download the installer for Unity 2021.3.41f1:

Unity version MUST BE 2021.3.41f1 in order to match the game version and avoid any bugs

2

Open a new project

Click Create Project with the mentioned version.

Importing Everhood 2 Tools

1

Locate Everhood 2 modding folder

First, locate the everhood modding tools folder. For that open Everhood 2, in the main menu, go to Custom Battles, and click select Tools

2

Drag and drop the tools package into the project window

Select Everhood2ModdingsTools.unitypackage and drag it into your Unity project.

3

Import

Click IMPORT

Setting up Everhood 2 Tools

1

Create the mod Folder

Right-click in the PROJECT window, hover CREATE, then Click Folder. Name this folder “Mod 1” or whatever you want.

It should look like this. We will go back to that folder later on.

Setting up mod information to Build the mod

1

Set export settings

Hover Mod tools and click Export Settings

2

Specify Mod Name

3

Specify Mod Asset Directory

This is to let the tools know what folder should he export to create the mod. Click this button.

Select our “Mod 1” folder we created

4

Specify Mod Export Directory

The path should be the game's Mod folder so you can quickly test your battles. So to get the mod folder, locate again your tools folder. Click Everhood2 Folder:

Click Test Mod folder:

Copy the path:

Paste it here:

5

Create Mod Data

Right click on Mod Folder, then over to Create then Modding then ModData

6

Setup Mod Data

Set the author name, the mod name and the mod number. The mod number is number that player needs to input in the Elevator in Everhood 2.

Last but not least:

Steam app id in your project root folder

Make sure to drag and drop the Steam_appid.txt file in your Project Root Folder. You can find this file in the modding tools folder

Paste it here in the root folder like this:

https://download.unity3d.com/download_unity/6c5a9e20c022/Windows64EditorInstaller/UnitySetup64-2021.3.41f1.exe